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Type : Bump
DripDrop does the rippled wave pattern you get from dropping a pebble into a smooth pond. The starting and ending parameters of the ripples are all definable within the texture for setting wavelength, amplitude, radius, and number of ripples. As the drop animates, the parameters are morphed from the Start values to their End values.
Note: Make sure the texture has it's Z axis perpendicular to surface
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