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3D Graphics
Documentations
Essence .itx Documentation (Fiber.itx)
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Fibre applies random interwoven threads of material to an objects surface. These threads are at different angles, producing a matted fibre surface. Bump mapping can be used to make a rough appearance. This texture was built to make a surface like fibreglass or carbon composite panelling, but it can make weird effects like piles of string or battered plexiglass.
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REQUESTER TABS
- Strand Width:
The width of each strand, measured in Imagine units.
- # of Fiber Layers:
The fibres are added in layers each containing rows of parallel fibres. By adding multiple layers at different angles, a more complex surface is formed. You can set this number of added layers, though the rendering speed will slow with each added layer.
- Strand Sharpness 0..1:
Each layer of fibre might have sharply defined fibres, or more subtle surface that have dimmer but broader features. This sharpness is defined with this parameter.
- Strand Intensity 0..1:
The strength of the colour application used for the fibres. Especially when you add many layers, the matted fibres might make a dense mass of colours. This control allows you to lower the overall intensity of the surface, revealing more detail.
- Dent Sharpness 0..1:
Just as the colour added to the strands might have a specific sharpness, the bump mapping effects have a sharpness as well. This is independent from the colour sharpness, allowing you to make a wider variety of surfaces.
- Bump Adjust -1..1:
The standard bump adjustment. A value of 0 will disable the bump effect, speeding rendering up significantly.
- Strand RGB:
The colour of the added strands.
- Fade Value:
This parameter allows you to control the strength at which the texture is applied to the object's surface; a value of 0.0 applies the texture at maximum strength, whereas a value of 1.0 makes the effects of texture invisible.
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