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Essence .itx Documentation (Crumpled.itx)

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Crumpled is a terrific method of making surfaces like crumpled paper. It makes a surface with sharply-creased folds of different scales. The denting can also be inverted, causing a surface that looks sort of like piled berries. When used in this latter manner, weird bubbly effects can be made, including very realistic cauliflower.

Crumpled looks best when it is applied to an object that looks thin and crumpleable, like paper, metal foil, or clothes. You could apply it to a boulder, but then it would look like a boulder wrapped with tinfoil (which could be the effect you’re looking for!). The exception to this advice is when you’re using transparent objects to make ice or chipped-glass effects. In these cases, the Crumpled texture is extremely effective, especially when the object’s index of refraction is set to a value more than about 1.05.

Crumpled adds creases of different sizes, starting with a base size. Each additional scale of detail will slow the texture down, but will produce a richer appearance. More than three scales are rarely necessary. The relative power of these smaller scales can be defined, with a small power like 0.5 being a natural appearance, but a power of around 1.1 making an interesting packed-gouges look. The example attribute files help show the effect of this small-scale power adjustment.

REQUESTER TABS

  • Largest Feature Scale:
    The size of the largest-scale features.
  • # of Detail Scales:
    The number of different scales of detail added. Three scales is a consistently useful setting.
  • Small Scale Pow 0..2:
    How powerful the smallest features are in comparison to the large features. A natural value for this parameter is 0.5, but interesting effects can be made with higher values.
  • Bump Adjust -1..1:
    Controls the strength of the bumping effect.
  • Crumple 0..1:
    This smoothes the joins between adjacent features, controlling the sharpness of the creases.
  • Random Convex % 0..1:
    For each feature, the texture can randomly determine whether it is convex or concave. By setting this parameter to a middle value like 0.5, there will be an equal mix (an interesting effect), though this parameter is commonly set at 0 or 1 which makes all of the faces concave or convex respectively.
  • Fade Value:
    This parameter allows you to control the strength at which the texture is applied to the object's surface; a value of 0.0 applies the texture at maximum strength, whereas a value of 1.0 makes the effects of texture invisible.